
#include "render_data.h"
Resource::Resource(){
	m_Background=NULL;
	m_Character=NULL;
	m_Cloud=NULL;
	m_Item=NULL;
}

Resource& Resource::instance(){
	static Resource rs;
	return rs;
}
Vertex_VT::Vertex_VT( int px=0, int py=0, int pz=0, int tx=0, int ty=0){
	m_Position[0]=px;
	m_Position[1]=py;
	m_Position[2]=pz;
	m_Texcoord[0]=tx;
	m_Texcoord[1]=ty;
}
Vertex_VT::Vertex_VT()
{
	Vertex_VT(0,0,0,0,0);
}
POINT mouse_state;


GutTimer g_Timer;